Eric Hodel (drbrain) wrote,
Eric Hodel
drbrain

Simple CSG and Texturing

Last night I played with texturing using an example from the manual (sections 2.3.4.1 and 2.3.4.2) and did some CSG/macro work to generate the above scene.

The cargo ship still needs to be textured, and I'd like to get a yellow/black checkered look on the bands around the cargo cylinders, but so far I haven't been able to figure out to get the checkered pattern to project onto a cylinder.

The backbone of the ship was made with translations of 4 7-unit long thin boxes with cross-members and cross-braces rotated and translated into position.

One of the things that hung me up was that the order of the translate and rotate commands matter. I suppose this means that you can do multiple rotations, translations and scalings on an object...

I'd like to do something with the central spars of the ship in the foreground, but I haven't decided what. One problem with the image is that it is artificially posed so I'll have to reposition things to more correct relative locations, probably with some drawing to get the feel right. (The ship in the foreground is longer than the diameter of the large planet in the background.)

The scene above is sized for my monitor (8:5 aspect ratio). I haven't tried rendering it with a 4:3 camera yet.
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